Cyber Conflicts - Real and Virtual: By Nicola Bates, Sofia Liemann Escobar, Neil Ashdown & James Barr
> … Loading, 30 seconds until player two enters the game I appear to be in some sort of train carriage. I look down. My shoes have morphed into some rather fetching cowboy boots, my hands are clad in leather gauntlet-style gloves. > … 15 seconds until player two enters the game Furiously I attempt to discern how to move, hesitantly waddling forward, wary of my unfamiliar surroundings. > … 5 seconds until player two enters the game I turn to face the door of the carriage. > … Start game The door violently swings open and I am met with a veritable blizzard. The scene clears. I am under a moonlit sky. I am on a moving train. Up ahead there is movement. This must be my opponent – the much-vaunted player two. I look down to my hand. I am holding a pistol, a shiny silver pistol. I lift my hand and take aim, expecting a flurry of fire to down my adversary. But my shiny silver sidearm does not flurry. Instead, what can only be described as a slow moving, fluorescent blue orb emerge...